“People ask us what the point of selecting a character with bad muscle and fat ratios is, and why they shouldn’t just make a character that looks like Arnold Schwarzenegger,” Pongrac says. Being a little bit on the chubby side, then, can sometimes be helpful. That, in turn, will make your hands shake, so you’ll be less effective if you need to shoot other players, NPCs, or animals. If you don’t, you’ll start to starve, making you weaker and tired. If you make a character with very little body fat, for example, you’ll need to find food more often. They think that there’s room for a new, ultra-detailed survival sandbox that places a great deal of importance on its dynamic simulation.Ĭharacter creation, metabolism, combat, and exploration are all interconnected, where one change can have a significant knock-on effect. A lot of the big survival games still haven’t left early access, while battle royales like PlayerUnknown’s Battlegrounds have been stripping the genre down to the barest of essentials. The pair noticed that, while DayZ helped to create a trend, things have started to change in the survival genre. That might explain why they’re bucking convention, even if the familiar elements of struggling to survive on a hostile island by hunting, looting, and killing are still present.
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They knew about DayZ, of course, and other titles, but until it came to testing them to see what the competition was like, they approached the genre with fresh eyes. Levenski and Pongrac didn’t really play survival games before they decided to make one of them their next project. You can even lose teeth, and if you lose all your teeth, you can starve.” “All characters have a different amount of blood and a different blood pressure, and they can digest different amounts of food. “If you choose to play as a prisoner who has more fat, then you have a chance to get a heart attack in the morning when the temperature is lower and the blood vessels tighten up,” Tomislav Pongrac, Gamepires’ co-founder and creative director, adds. Join gaming leaders live this October 25-26 in San Francisco to examine the next big opportunities within the gaming industry.